Face the audience and on your left will be a gramophone, interact with it. One lever per player. The player on the street should pull the lever with the number 7 on both tanks. Commentdocument.getElementById("comment").setAttribute( "id", "a445037105eeee3a417697593f23f1b0" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. To complete this puzzle we have to match the knights in both Player 1 and Player 2s room, As player 1 mover the blue curtain to expose some light in player 2s room. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is a safe area. Her comment read, "*No hate we love Shayne . Both players unlock for completing chapter 3. We Were Here Forever, We Were Here Together, We Were Here Too, We Were Here, Includes 4 items: Player in the hall can only spin knights 90 degrees with every button press. Walk through a door on either side to gain access to the stage. I still don't get it. The solution for which is in the image. My buddy and I have matched these fucking stupid signals multiple times, and not once have we gotten a match, only stupid annoying music that keeps fucking playing. Yuukito Oct 11, 2019 @ 1:32am. Player 1 now needs to press the button in the center of the room once. We had four kids and a grandpop living with us. If no mistakes were made, you will both earn: As the Explorer, you will see a painting on the opposite wall of the new room, along with a board on the left wall with marked tiles. The new puzzle adventure We Were Here Too is now available on Steam. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. In this puzzle, one of the players builds a bridge through the mechanism in the cave, and the other steps on it. Player 2 head right and pull the red switch. This will be needed in the future. In player 1s room there are some instructions on how to create the poison and in Player 2s room there are instructions on how to grow each plant needed to make the poison. After completing the task, one picture on the stairs will open. Another picks up these items and uses them for their intended purpose. We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. The chemical is blurred out its PL. Further back is a 5x5 tile puzzle. To celebrate this moment, check out our new gameplay trailer: youtu.be/fbG8YCcnRqI. Each player start in different locations, each of which has the image of a chessboard. And in the other corridor both levers work. We change the pipes. Player 2 at the top of the stairs head left and to the compass like console. Pick it up. The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). In this chapter the players will be separated and will unlock different trophies. Drop down by the frozen lake and pick up Valve 5 (pentagon), which is frozen. Squares should be set so that the drawings in all three paintings coincide with the image of the same paintings in another room. Before standing on the centerpiece though, cross the room and ascend the stairs. Take the second right, which should be at a staircase heading down into the room with the blue lever. Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2s room is the solution to Player 1s room. Go down in the corner to the left of the fireplace. Similar to its predecessors, it is a two-person co-op game where both players should help each other solve puzzles and complete challenges in order to find an escape from the fallen kingdom of Castle Rock. I would suggest adding them or make a more noticable note beforehand. When you come to your first left turn, take it and pull the blue lever in this room. Every game in the We Were Here Series is a standalone co-op adventure - the stories are connected but you don't need to play them in order. On the shelf up take the seeds in the middle and on the right. :D Talk - Think - Trust. From now on, do not go towards the audience. All trademarks are property of their respective owners in the US and other countries. The second player must explain where they are located. This will triangulate the position of the SOS signal. P1 goes into the passage to the left, and P2 closes it by pulling the red lever on the right. Down the hallway will be theater with a stage in front of you. You need to figure out which coils you have available so the other player can help you figure out the right combination, the answer of which lies between which colors you share. We Were Here Together. We need a dual-slot. Both players leave your rooms and follow the instructions in the short tutorial. Player 2 pick up the items from the cart. As the Explorer, a door will open in your room. We Were Here Together #1. This is done by laying a line of gears from the center to the desired ladder. Two players need to match only 4 waves. Help us fix it by posting in its. Lowers it 1 time. ZYM35. In "1 floor" above elevator is lever. If you need the secret achievement and. Player 1 pick up the three liquids, remove the plants with the trowel. Each entry has been brief, yet packed full of awesome two-player escape room-type puzzles to solve. To keep it simple, lets call both players P1 and P2. Player 1 pick up the red and green fuse and take it to coil the to the left of the fuses. Player 1 with the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Turn off the yellow lever and turn on the blue. Use it and go to your left and in a tunnel is a blue switch, pull it. Now outside head left around the building and use valve 3 (triangle) on the large garage door. The player on the left side goes to the elevator with the mark and rises to the very top and through the roof of the elevator with the pickaxe goes to the elevator with the dinosaur skull. Pick it up. Each player start in different locations, each of which has the image of a chessboard. https://shop.spreadshirt.com/KatFTWynn~Buy me a coffee! Turn around and look to the left, and on one of the walls will be two pillars with colored eyes towards the ceiling. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge. First space straight pipe connecting left and right. The order in which the books must be found does not matter! If no mistakes were made (should be the second playthrough), you will both earn: This next puzzle is a chess puzzle, which is pretty simple when you can see the pieces that need to move (granted you don't see them in normal circumstances). Exit out the lift and head right all the way to the dinosaur skull lift. Room #4 peasant has a lightswitch left to the entry door. Plus it's creepy. Both players should take the book from the draw. And finally pick up the amber and nothing fuse and place it on the second coil to the right of the fuses. Almost all of the instructions will be for the Explorer role. Go out of your room and find your friend. The next knight at the window will be with a yellow curtain. - 83% of the 109 user reviews in the last 30 days are positive. Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. The task is to arrange the pipes so that there are no leaks in any of the rooms. Turn around and leave the room, turn left and head down the stairs ahead. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. Before doing anything though, find your partner and add them as a friend. Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions. Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once. Player 1 should also climb up the ladder so as not to drown. Player 2 Go over the bridge and through the doors. Player 1 unlocks Grand OrdersPlayer 2 unlocks Cardinal Correction and We Were Here. Hit the switch to the left. Plant these seeds and then pick up another set of these seeds and plant these also. Interact with it to enter the final hallway. They must solve puzzles by communicating via walkie-talkies. We Were Here Too | Full Co-op Walkthrough - YouTube 0:00 / 1:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 4.82K subscribers Subscribe 140K views 5 years ago This video is a. Pick it up, Valve 3 (triangle) is back in the main room and to the left of the fireplace. https://twitter.com/KatFTWynnFollow me on Instagram! In the corner will be a table with a radio. Keep in mind that after the part with the Stars, the bridge is divided into two parts. There will be a riddle with electric wires. Head to the candle stick and tell Player two which candles are lit and which are not. Still as Player 2, head along the short path to the pickaxe lift. The player on the left lifts the elevator with dynamite, lowering the right. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. Head right and place OL into the machine. Player 2 in the dinosaur skull lift, press go up four times. Both players together must create a third stone. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Player 1 send the additional plants and orange bucket. If no mistakes were made and there were zero deaths, you will both earn: As the Explorer, you will see a book on a pedestal in the middle of the room. Second space curved pipe facing left connecting left and down. The left lever moves the left/right and the right lever up/down. Here are the recipes from another player's room: In the other room can you find all the equipment. The player must now mentally draw a line starting from the universe. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. Player 1 With the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Can the two of you find your way out in time? These 4 objects are: You can not do anything with these objects except to place them seemingly randomly in the room. The task is to arrange the pipes so that there are no leaks in any of the rooms. Posted at 12:56 PM, Feb 28, 2023. and last updated 5:40 AM, Mar 01, 2023. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). Player 2 in the dinosaur skull lift, press go up four times. Head around the planters and around the corner and youll come to a mine cart which is how well be passing the items between the two players. Player 1 use the turnstile go forward and right to the next turnstile. It is limited in time and should be prepared for it. DETAILS REVIEWS MORE This trophy unlocks for choosing to sacrifice yourself. Next, the player on the right returns to the elevator with a pickaxe, lowers it 1 time and returns to the elevator with a dinosaur skull. Player 2 will have to find the same objects in their room and tell Player 1 where they need to be placed to match their room. Get out the lift and follow the path on the right, cross over the lift and go to the dinosaur skull lift and press go down and exit. Player 1 can now move onto the next section of the bridge which has two small staircases. Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. The stone must be taken. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. We Were Here merch store is live! Contents [ Hide] Chapter 1 - The Valves Chapter 1 - The Signal Chapter 1 - The Map Chapter 1 - Snowmobil Chapter 2 - The Wall Chapter 3 - Frozen Tracks Chapter 4 - Misty Valley Chapter 5 - Two Paths Chapter 6 - Strange Encounters Now player two must decide whether to sacrifice themselves or player 1. So the ending of the game is that you are either left behind or you escape. The player in the fountain needs to gradually climb the stairs, which the second player will rotate in parts in his room through a special mechanism (First screen). Two players take the role of Antarctic explorers who have become split up in an old castle, called Castle Rock. Next, the player on the right steps onto the elevator with the dynamite mark. You also have the option to opt-out of these cookies. Both players now need to head to the room with the map in it which is the room opposite the radio room. In the carts plant the two yellow fish heads and the green liquid. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. Lord: There is a sewer with the symbols behind them, glowing red. We need to input 6 L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. Slots can be rotated, and pipes can be changed among themselves. Turn left, walk across the . PO = primaxiofilexo (two headed daisy). Yellow knight in the hall should turn his back to his banner, the green one must turns his back to his banner too and the red and white one has his banner on his left. basically the guy in the laboratory has to combine the potions together based off the guy in the church's blackboard. Player 1 Pick up the Soulstone head downstairs and place the Soulstone in the machine with the other two stones. Player 2 head to the diamond lift on the right hand side get in the lift go up one level. This will allow the Peasant to enter the maze while the Lord watches on from above. Put the green one with the two headed plant (PO) back into the splitter to get two more vials OX and PL. It takes around 6-8 hours .
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